Powered by the SNES' Super FX chip, Nintendo produced a polygonal 3D racing game well before the era of the N64.
Punching Nazi scum by way of SCUMM
One of the SNES' most important games, and the center of a possibly imagined controversy.
The first entry in the Super Chinese series, and one of the few to release in North America.
A sequel to Tetris, but also not a sequel to Tetris at all.
One of the great shoot 'em ups includes a tremendous soundtrack unlike that of its contemporaries, and it's part of what makes this game such a classic.
A sequel that's a prequel and is also mostly the same thing, but that's not a complaint.
Namco took the same approach with Final Lap's home edition as they did with the console port of Pro Tennis: World Court.
A DS exclusive that somehow hasn't made its way to any other system with a touch screen.
The series' transition from 16- to 32-bit platforms has its high and low points.
The Dracula-fighting action game that started it all plays much differently than future Castlevania titles, but is still loads of fun decades later.
Not as heavy of a commercial hitter as much of Namco's early 80s output, but a classic arcade title that deserves a standalone release all the same.