A game you need to play to understand, but I'm going to try to explain it, anyway.
Straddling the line between Mario's 2D past and 3D present is what made 3D World feel so great to play.
The game that fully sold me on 3D Mario by successfully shedding the conventions that Nintendo hadn't fully dispersed with before.
An excellent way to update a franchise as well as the perfect way to modernize a classic, and without losing what made either worked in the process, either.
Nintendo bought themselves a discarded Sega game, and it's one of the best decisions they've made in years.
What, you didn't think I was finished with ranking Wario games, did you?
Sin and Punishment was meant to make up for the paucity of a specific kind of game in the N64's library, and it ended up being one of the absolute best titles on the console.
How much of this ranking has to do with Midna? If you guessed "a lot," well, you aren't wrong.
Unless you've played Genealogy of the Holy War itself, you've never played a Fire Emblem like it.
I am going to be thinking about this game for a long, long time.
Thank Nintendo for developing this lovely, thoughtful game, but they aren't the reason you can play it in English.
The Zelda game that changed everything still holds up today, even if it's been surpassed multiple times within the genre it help spawn.